Kurzus nemzetközi vendég- és részidős hallgatóknak

Kar
Pedagógiai és Pszichológiai Kar
Szervezet
PPK Neveléstudományi Intézet
Kód
EDUM-ET-109
Cím
Games-based Learning and Technology
Tervezett félév
Őszi
Meghirdetve
2024/25/1
ECTS
4
Nyelv
en
Oktatás célja
In recent years, digital games have gained great popularity in the society and assumed an important role in children’s and adolescents’ lives. These phenomena increasingly require educators to address the challenges and opportunities of game-based learning. This course is designed to help education students develop an understanding of the potential role of games and gaming for learning in the digital age. Students will explore the trends in various game designs, cultures and genres in the context of both educational and commercial games as well as examine the educational value of these games with particular focus on the pedagogical, curricular and individual needs of learners.
Tantárgy tartalma
Major topics: 1. Principles and theories of game-based learning 2. Digital games, narrative and gameplay 3. The characteristics of effective digital game media 4. Information behaviour and knowledge construction in game environments 5. Pedagogical affordances of digital games 6. Implementing digital games in the learning environment
Számonkérés és értékelés
A számonkérés és értékelés rendszere angolul: Each of the following assignments will be given a letter grade and weighted as follows: Online reflective journal Task 1 – (10%) Online reflective journal Task 2 – (10%) Gameplay and critical review of a game – (40%) The development and presentation of a game-based learning event – (40%) Course grades: 5 (100-90%), 4 (90-80%), 3 (80-70%), 2 (70-60%), 1 (below 60%)
Irodalomjegyzék
Tobias S., Fletcher J.D., Wind A.P. (2014) Game-Based Learning. In: Spector J., Merrill M., Elen J., Bishop M. (eds) Handbook of Research on Educational Communications and Technology. Springer, New York, NY. Young, M., & Slota, S. (2017). Exploding the castle: Rethinking how video games and game mechanics can shape the future of education (Psychological perspectives on contemporary educational issues). Charlotte, North Carolina: Information Age Publishing.

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